Elements of the game
- 1 playing field
- 1 die
- Pawn figures
- Magic coin chest with coins
- Task cards
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Aims of the game
Intellectual
- Developing creativity, imagination, attention span, memory and quick-wittedness
- Finding solutionsfor difficult/stressful situations, as an aid to confidence in personal powers and abilities, taking fast decisions
- Training thought and logic
- Avoiding simple yes/no answers, building longer and more involved sentences
- Learning about the world, expanding horizons:solving the tasks in the game will establish some basic knowledge of psychology, geography, biology, botany, medicine, design and mathematics
Educational
- Correct use of verb tenses
o Present simple (interrogative, negative and affirmative forms), avoiding confusion between the auxiliary verbs 'to be' and 'to have' (I have got a family. / My family is large.)
o Simple versus continuous present tense
o Simple present and simple future
o Negative ('She is not young. She is old.')
o Interrogative ('Does he read books often? Are they best friends?')
o Affirmative ('In the summer we usually go to the country.')
o Supplementary sentences ('I wear a jacket and warm mittens because it is cold in the winter.')
- Correct use of pronouns (e.g. any: 'I will buy skis because I don't have any.')
- Correct use of modal verbs for building sentences (e.g. need: 'I need a ticket.' must: 'She must stay in bed.')
- Irregular plurals of nouns (e.g. woman/women, mouse/mice, child/children)
- Verb and preposition collocations (e.g. believe in [something]; add [something] to [something else])
- Prepositions of time (e.g. in the morning; at night; on Monday)
- Prepositions of place (e.g. on the table; in the cupboard; under the bed)
- Cardinal versus ordinal numbers (one/first, two/second, three/third, etc.)
Results/Teaching outcome
Psychological/cultural:
- Developing independence and creativity in dialogues and monologues
- Readiness for travel through familiarity with words for places of interest, meals, etc.
Linguistic
- Competence in many difficult key points of grammar
- Enlarged active vocabulary to use in dialogues, monologues, descriptions
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