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Elements of the game

  • 120 playing fields, each with 12 pictures
  • Cards for the various themes on the playing fields:
    • Food (6)
    • Clothes (8)
    • Eating vessels and utensils (6)
    • Around the home (6)
    • Electrical appliances (6)
    • Decorative objects (6)
    • Writing, drawing and coloring (6)
    • Animals (6)
    • Professions (8)
    • Plants (6)
  • Chips for the themes: Professions, Animals, Plants
  • Money cards (5 - 10 - 15 - 20 cents)
  • 2 sand clocks (1 & 2 minutes)
  • Rules of the game
  • Answer sheets

Aims of the game:

Intellectual

  • Overcome the language barrier and develop confidence in various situations, applying knowledge and social/rhetorical skills learned in the process of playing the game.
  • Develop mental activity, increase attention span, and strengthen memory and logic skills.
  • Develop associative memory: vocabulary for a particular topic or situation is learned as a group, with color and graphic detail for reinforcement.
  • Appreciate the essence of a situation and make independent, reasoned and explicable choices.
  • Explain needs and justify them.
  • Progress beyond simple yes/no answers to detailed, complex sentences.
  • Free and easy communication by describing pictures and telling stories. The game also rapidly enlarges active vocabulary and develops informal speech.
  • Learn more about the world, broaden horizons.
  • Rudiments of psychology, geography, biology, medicine, design.

Educational

Grammar

  • Verb tenses: present simple and continuous / future simple:

'I buy warm boots because it will be very cold and I'm going to ski for 2 hours.'

  • Clauses
    • Negative: 'I buy shoes because I don't have any.'
    • Interrogative: 'Why do you want to buy it? What do you need it for?'
    • Affirmative: 'I buy fish for dinner because it is nourishing and healthy.'
  • Subordinate clauses and infinitives

I buy some coffee to wake up early in the morning.

I buy yoghurt for my breakfast because there are many different kinds of tasty fruit in it.

I buy some macaroni because it is very easy to cook.

I buy shoes to match my suit.

I buy a camera because,when I have free time, I will take many beautiful pictures.

  • Pronouns
    • Some: 'I buy some bottled water because we will be in the forest for 3 days and there will be no clean water there.'
    • Any: 'I buy bread because I don't have any.'
    • Many: 'I buy many socks because I have no opportunity to wash the dirty ones.'
  • Modal verbs
    • Need: 'I buy some water because we need some.'
    • Can: 'I buy a T-shirt and shorts because I can wear them when it is hot.'
    • May: 'I buy a windcheater [US, windbreaker] because it may be windy and cold.'

Vocabulary

  • Enlarging and strengthening active vocabulary concerning the previously listed themes.
    Each theme several playing fields dedicated to it; after one has been learned and practiced, it is easy to change to another.
  • Practical application of vocabulary for creating dialogues and monologues.

Results/Teaching outcome

This game is foremost about developing and strengthening memory. It also encourages logic skills. Players will understand how to build sequential stories with a beginning, middle and end - and a moral. The game also teaches patience and unhurried, step by step expression of a point of view, following a clear storyline.