Elements of the game
- 14 scene sheets depicting a variety of settings and objects within them
- 1 ball, for players to roll onto a scene sheet
- 100 ((?)) chips, for scoring
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Aims of the game:
Intellectual
- Development of mental activity and logic skills, increased attention span, stronger memory
- Increasing vocabulary for describing place and orientation - useful when asking or describing a route from one point to another
- Fact-based analysis and discussion
- Stronger observation of details and visual memory
- Advancement beyond simple yes/no answers and construct complex, detailed sentences
Educational
- Present tense (interrogative, affirmative and negative forms)
- Perfect tense (for older/more advanced players)
- Prepositions and adverbs of position and direction (in, on, under, behind, in front of)
- Building "There is/are..." sentences
- Building sentences with various kinds of subordinate clauses ("The children have left the ball to buy some ice cream."; "It is on the flowerbed because someone has lost it."
Skills learned here - an enlarged active vocabulary and knowledge of informal speech patterns - are valuable for overcoming foreign language barriers and feeling linguistically confident in situations likely to be encountered abroad. Making up logical, step-by-step stories encourages free-form communication.
Results/Teaching outcome
Psychological/cultural
- Development of a child's sense of security and self-confidence
- Knowing how to describe an unfamiliar location and understand directions, as an aid to keeping one's cool in tricky situations
- Rational analysis; stronger memory, creativity and imagination
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