Elements of the game
- 120 playing fields, each with 12 pictures
- Cards for the various themes on the playing fields:
- Food (6)
- Clothes (8)
- Eating vessels and utensils (6)
- Around the home (6)
- Electrical appliances (6)
- Decorative objects (6)
- Writing, drawing and coloring (6)
- Animals (6)
- Professions (8)
- Plants (6)
- Chips for the themes: Professions, Animals, Plants
- Money cards (5 - 10 - 15 - 20 cents)
- 2 sand clocks (1 & 2 minutes)
- Rules of the game
- Answer sheets
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Aims of the game:
Intellectual
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Overcome the language barrier and develop confidence in various situations, applying knowledge and social/rhetorical skills learned in the process of playing the game.
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Develop mental activity, increase attention span, and strengthen memory and logic skills.
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Develop associative memory: vocabulary for a particular topic or situation is learned as a group, with color and graphic detail for reinforcement.
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Appreciate the essence of a situation and make independent, reasoned and explicable choices.
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Explain needs and justify them.
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Progress beyond simple yes/no answers to detailed, complex sentences.
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Free and easy communication by describing pictures and telling stories. The game also rapidly enlarges active vocabulary and develops informal speech.
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Learn more about the world, broaden horizons.
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Rudiments of psychology, geography, biology, medicine, design.
Educational
Grammar
- Verb tenses: present simple and continuous / future simple:
'I buy warm boots because it will be very cold and I'm going to ski for 2 hours.'
- Clauses
- Negative: 'I buy shoes because I don't have any.'
- Interrogative: 'Why do you want to buy it? What do you need it for?'
- Affirmative: 'I buy fish for dinner because it is nourishing and healthy.'
- Subordinate clauses and infinitives
I buy some coffee to wake up early in the morning.
I buy yoghurt for my breakfast because there are many different kinds of tasty fruit in it.
I buy some macaroni because it is very easy to cook.
I buy shoes to match my suit.
I buy a camera because,when I have free time, I will take many beautiful pictures.
- Pronouns
- Some: 'I buy some bottled water because we will be in the forest for 3 days and there will be no clean water there.'
- Any: 'I buy bread because I don't have any.'
- Many: 'I buy many socks because I have no opportunity to wash the dirty ones.'
- Modal verbs
- Need: 'I buy some water because we need some.'
- Can: 'I buy a T-shirt and shorts because I can wear them when it is hot.'
- May: 'I buy a windcheater [US, windbreaker] because it may be windy and cold.'
Vocabulary
- Enlarging and strengthening active vocabulary concerning the previously listed themes.
Each theme several playing fields dedicated to it; after one has been learned and practiced, it is easy to change to another.
- Practical application of vocabulary for creating dialogues and monologues.
Results/Teaching outcome
This game is foremost about developing and strengthening memory. It also encourages logic skills. Players will understand how to build sequential stories with a beginning, middle and end - and a moral. The game also teaches patience and unhurried, step by step expression of a point of view, following a clear storyline.
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